![]() “Our work with Epic goes back decades, and joining forces is a natural next step given our alignment on products, mission, and culture. RAD CEO and founder Jeff Roberts also seems pleased about the acquisition. “The RAD team includes some of the world’s leading compression, video and game dev tooling experts, and we are thrilled to welcome them to the Epic family.” “We know first-hand how impressive RAD’s compression technology is, having used it to improve the load time and quality of our most popular games – including Fortnite,” wrote Epic CTO Kim Libreri. In a news post on its site, Epic describes its excitement, indicating that the team will be working to integrate tools such as Bink, Oodle (a data compression tool), Telemetry (a performance visualization tool), and the Miles Sound System (an audio middleware package). RAD are best known for the popular video codec Bink and other game related development tools. Telemetry is available immediately on Windows, Mac, Linux (both x86 and ARM), Xbox 360, PlayStation 3, Wii U, and iOS based platforms, with additional platforms to be announced.Continuing a streak of acquisitions, from tool developers to a shopping mall, Epic Games has announced they have acquired RAD Game Tools. “The ability to save out profiling sessions allows QA to capture problems for coders to dissect, and we can compare changes over days of development,” adds Malafeew, “The game hookup was easy and had negligible impact, and RAD support has been friendly and professional, as always.” Instead of focusing on the instruction-level performance characteristics, Telemetry shows how multiple aspects of a game's performance vary over time, helping teams fix intermittent performance problems such as hitches and spikes. Telemetry is a complete performance visualization system that helps development teams understand and optimize their game. This lets you know what you are missing and how timings relate across threads.” You don’t just see total timings, you see every individual timing and when it happens in a frame using powerful level-of-detail zooming. “As our code moved onto more threads, we went with Telemetry’s powerful interface and logging system rather than extend our own. “Harmonix games have traditionally hit a hard 60 frames per second with the use of our custom timing system,” says Harmonix technical director, Eric Malafeew. During the term, Harmonix’s license allows the company to use the tool on every game it develops and on every platform. Cambridge, MA, March 13, 2013-Harmonix Music Systems, Inc., developer of the award-winning Rock Band™ and Dance Central™ video game franchises, has announced that it has acquired a site license for RAD Game Tools’ performance visualization tool, Telemetry. ![]()
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